Tomasz Grab

GAME AUDIO. THE LIGHTHOUSE.

Made in Unity and FMOD.



This is a sound-driven, interactive experience based on Virginia Woolf's To the Lighthouse. The lighthouse — always visible, never quite reachable — sits at the heart of it, much like in the novel. I built the world through acousmatic effects, original music, and layered soundscapes, letting sound do most of the storytelling. Players move through spaces that feel curious, uneasy, melancholic — and along the way, they find fragmented voices in phone booths that slowly piece the narrative together. It ends with the lighthouse finally coming into view, a bittersweet arrival that captures what the whole journey was really about.

game
sound

©MMXXVI Tomasz Grab